May 2008

Editorial
Well, we’re in a sunny mood here and you’ll find it reflected in the great content that we’ve managed to pack into this month’s issue for you! First up, for all those LightWavers who’ve been hanging onto their seats for Parts 3-5 of the Bugatti Veyron tutorial, then wait no more – simply flick to page 129 and get stuck into the finishing modelling touches to the Bugatti Veyron before we move on to the Materials and Shaders next month!

The sun must have really gone to our heads (we’re not used to such a thing over here!) as we’re bringing you not one but four fantastic Making Of articles this month, including one of our wonderfully bold cover image by the newly formed CHEVisodes team, which encompasses some of our favourite artists of today, including Patrick Beaulieau and Jonathan Simard, so check out page 115 for the Making Of ‘Fern’ who is certainly a character to behold!!

Now, when you spend half of your life emailing it comes as no surprise that you’ll find certain people who will lighten up your mailbox, and well, the wonderfully friendly and superbly busy Alex Kiesl, the MD of the dynamic studio, “Unexpected”, is one of those lovely people! In-between Alex’s manic schedule of film shoots and project deadlines, we managed to catch up with him for a chat about Unexpected’s projects and more, and he has once again impressed with the fantastic interview that you’ll find on page 27. This is just the beginning from these determined guys, so hold tight and stay-tuned for more amazing stuff coming from Stuttgart, Germany!

We also have another great interview with Mathieu Aerni, who’s worked for two of the biggest names in the games industry: Ubisoft and Lucas Arts. So if you’re pining for a career in the games industry then this is your man – head on over to page 6 for some behind the scenes chat and learn from one of the pros! Another pick of the bunch this month must surely be the interview with Franz Steiner, whose design company blends – perfectly – high quality photography and CG in order to produce some simply stunning visual effects for the fashion and advertising industries. You won’t be disappointed when you see the stuff that they cook up at Blutsbrueder Design and you’ll find their work flooding page 17 and beyond.

Finally, don’t forget to keep up with Wayne Robson in Part Four of the ZBrush tutorial series this month and – oh yes, Enjoy! Cheers, Ed.




Interview
Mathieu Aerni
Environment & Character Artist For LucasArts

Interview
Franz Steiner
Creative Director of Blutsbrüeder

Interview
Alexander Kiesel
Unexpected’s Head of VFX & Managing Director

Article
Jack of all trades
or master of one?

Article
SWAY Studio
Energizes Two-Spot Campaign for Pontiac

Galleries
10 of the Best 3D Artworks

Stylised Challenge
This Month’s Finalists & Last Month’s Making Ofs

Tutorial
ZBrush
Beginner’s Guide to ZBrush: Part Foru of Seven

Tutorial
Bugatti Veyron
For 3ds Max, Maya, C4D & XSi

Making Of
Eco-Wrestle
Project Overview by Simon Reeves

Making Of
Walther P99
Project Overview by Romain Gouzenne

Making Of
Grumman F-14 Tomcat
Project Overview by Stefan Biermann

Digital Art Masters:v2
Free Chapter Book Promotion

Making Of
Fern
Project Overview by CHEVisodes

   

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