Issue 56 | April 2010
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Editorial
Hello and welcome to the April issue of 3DCreative. As everyone is getting ready for Easter and stocking up on Easter treats, we thought we would make a real treat of an issue for you all this month, by kicking off a great new tutorial series and by showing you some of the best new 3D Artwork in the world today.

Our long standing subscribers may remember an interview with the amazingly talented Alessandro Baldasseroni, well this month we touch base with him again and find out a bit more about what he is currently working on. Alessandro tells us how it is to work on computer games for the famous Blur studios, and gives us a bit of an insight into the processes he uses to create his great artwork. On the subject of great artwork you should check out some of the amazing work that he has sent us to go with his interview.

This month we have a great making of by Özcan Şener, he talks us through how he made his sci-fi image China Town, and shows us a few sneaky shortcuts he uses to speed up the process. As well as this superb making of we have some really great gallery images this month, including the excellent image on the front cover by Martin Beyer. This month’s gallery also features artwork from Carlos Ortega, A. Martin Puentes Rivera, Patrick Suen, Jason Baldwin and many more.

On to the tutorials then, this month’s issue contains the last chapter in the Vray for 3DS Max series. Eric Ennis wraps up the series by telling us a little about Vray Plugins. Out with the old and in with the new, we start a new tutorial series called an Introduction to Rigging, looking first of all at Planning your Rig. This tutorial will be handled in Max and Maya, Richard Maegaki and Danilo Pinheiro will be tackling Maya and Luis San Jan Palleres 3DS Max. This fantastic new six part series will teach you everything you need to know about rigging your character for animation.

Cédric Séaut continues his fantastic step by step guide to Character Modeling in ZBrush and this month shows us how he created the chest area of his character. Cedric shows us how he made everything right down to the final details and as usual gives us detailed images of everything that he does.

Last but not least this month we feature the forth chapter of the environment lighting tutorial, this month looking at Midday sun. We have the usual crew to deal with this one, Andrew Finch in 3DS Max, Andrzej Sykut in 3DS Max and Vray, Fredi Voss in Cinema 4D and Luciano Iurino in Maya. The weather is looking pretty miserable this week so let’s hope this midday sun tutorial puts a summery spring in our step.

We hope you enjoy reading this month’s issue and come back next month as we have a great new tutorial series by Wayne Robson starting called Mudbox Female Character creation, and Wayne has made some great video’s to go with his tutorial. So with this to look forward to I’m sure we will see you again soon.

 
 
 
What in this month…
Interview:
Alessandro Baldasseroni | Character Modeler / Texture Artist

The Gallery: 10 of the Best 3D Artworks

Tutorial Series: Environment Lighting Series for 3ds Max MR & V-Ray, Maya & Cinema4D

Tutorial Series: Character Modeling Chapter 4: Chest (ZBrush Mechanical Sculpting) by Cédric Séaut

Tutorial Series: V-Ray for 3ds Max Chapter 5: Vray Plugins by Eric Ennis

NEW !! Tutorial Series: Introduction to Rigging Series for 3ds Max & Maya

Making Of: China Town - Project Overview by Özcan Şener

Promotion: Digital Art Masters:v4 - Free Chapter Book Promotion

 

 
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