Issue 64 | December 2010
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Editorial
Hello and welcome to the Christmas issue of 3DCreative! As I look out my window I can see a few inches of snow, and can almost feel the cold creeping in! If playing in the snow isn’t your thing, then stay inside, get comfy and get stuck into another amazing issue of 3DCreative.

We have got so much great content in this issue that it is hard to know where to start, but we will kick off by talking about this month’s interview which is with Jian Xu. Jian is a brilliant artist that has been setting the CG community a blaze with his amazingly realistic sculpts, and his ability to create such accurate skin. This is a great interview that is packed with some of the best CG you would have seen this year!

On the subject of some of the best CG this year, I think that this month’s making of image falls into that category to. The amazing Fabricio Moraes shares how he made his excellently original image Fishman with us in this issue. Fabricio covers just about every aspect of the creation process from design through to post production, handing out helpful tips along the way.

I hope a lot of you found the concept chapter of the Creating the Celeritas spaceship tutorial helpful. In this issue the concept gets handed to the team of modellers who will show you how to turn the concept into a completed low poly model. This series will be dealt with by three different artists in three different types of software. In Cinema 4D we have Tamás Gyermán, in Maya we have Luigi Terza and in 3ds max we have Djordjie Jovanovic.

Jose Alves da Silva has done an amazing job for us throughout the entire Stylized Toon Human and Animal series, and in this issue he wraps up his cartoon human by showing us how he did such a great job of the texturing, and by talking us through his post production process. Next month we kick off a new series called Photoshop post Effects for 3D. This is going to be a great one!

I know a lot of you will be gaming fans, and would have therefore loved Andrew Finch’s first lesson on the Unreal games engine. I am expecting to see loads of homemade games out there in the coming months as Andy guides you through the process of creating a game level. This month we move on to basic texturing and lighting.

ZBrush Monsters has been a really great tutorial series so far, so many of the final images have been huge hits in the forums and galleries online, and in this issue we continue the same high standards with Marc-Olivier Plouffe or Splash as he is known in the Forums. Marco shows us how he designed and created his Subterranean Shrimp in great detail and gives us a helping hand with tips and tricks along the way.

The gallery is heaving with great images this month, including work from Carlson Woon, Marcel Haladej, Maarten Verhoeven and many more. I hope you all have a great Christmas and I will see you next year!
 
 
 
What in this month…
Interview: 3D Artist Jian Xu

The Gallery: 10 of the Best 3D Artworks

Tutorial Series: How to Stylize and Model 'Toon People' by Jose Alves da Silva

Tutorial Series:
Creating the Celeritas - Spaceship
Chapter 2 - Modeling the Low-Poly Version

Tutorial Series: The Italian Courtyard

Unreal Games Engine Tutorial by Andrew Finch

Tutorial Series: ZBrush Monster Character Creation - Chapter 3: Subterranean by Marc-Olivier Plouffe

Making Of: Fishman - Project Overview
by Fabricio Moraes

 

 
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