Issue 113 | January 2015
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Welcome to our first issue of 2015, packed with great content to kick-start your year! Try modeling rugged sci-fi vehicles in 3ds Max and Maya, or creating an icy cave in ZBrush with Glen Southern, or learning about Render Masks in V-Ray 3.0 with Toni Bratincevic. How about starting some good new habits with our top tips for ZBrush and Maya?

We also talk to the talented César Zambelli and Frederik Storm, look at Arash Beshkooh’s fantastic ZBrush sculpts, showcase ten great images in our gallery, and much more besides. We hope you’re looking forward to joining us as we venture into a new year of creativity, learning, and great art!











What in this month…

Sculpting the human form
We speak to César Zambelli about his career and brilliant figurative sculpts

Designing quirky characters
Freelance artist Frederik Storm shares his story and work from his portfolio

Creating colorful low-poly scenes
3D artist Calder Moore shares some  of his colorful low-poly artwork

Realistic ZBrush characters
Arash Beshkooh gives us a peek at his sketchbook of detailed ZBrush sculpts

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Create sci-fi vehicles in Maya
Learn how Alexandr Novitskiy models a post-apocalyptic dune buggy in Maya

Modeling vehicles in 3ds Max
Matthias Develtere walks us through creating a sci-fi desert buggy in 3ds Max

Render Masks in V-Ray 3.0
Toni Bratincevic reveals his must-know Render Mask techniques in V-Ray 3.0 for 3ds Max

Sculpting environments in ZBrush
Glen Southern demonstrates how to create a rocky cave setting with ZBrush and Photoshop

Improve your Maya workflow
Jahirul Amin offers 15 tips to help you get the most out of Maya

Cartoon scenes in 3ds Max
Ongushi Arunotai shows us the workflow behind his image, CATS

Creating a photoreal statue
Stefano Ciarrocchi shares the diverse tools and methods behind his statuesque Sibilla image

8 Top Tips for ZBrush
Six great artists share their advice for working with ZBrush







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