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What in this month…

Mastering monster design
Hi-Rez Studios senior character artist Bryan Wynia reveals the processes behind creature creation

Sculpt a career in ZBrush
Justin Bintz explains how he turned his sculpting skills into a freelance career

50 monster sculpts
Damir G. Martin shares the results 28 days of ZBrush sketching

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Refine character sculpts in ZBrush
Kurt Papstein details his character with sculpted accessories and FiberMesh hair

Perfect photoreal textures in 3ds Max
Master of still life scenes, John A. Martini offers tips for unwrapping and texturing objects

Texturing game props in Photoshop
Richard Tilbury organizes prop-texturing pipelines using both photos and hand-painted tileables

Realize vehicle materials and shaders
Discover Hasan Bajramović’s 3ds Max pipelines for perfecting UVs and textures for a vintage car

Model photoreal tires in Maya
Alexandr Novitskiy demonstrates how to accurately model the tires and base of a classic ca

Design and create impressive mechs
Activision’s Lee Souder explains the processes behind his image Chinese oppressor drones

Working to a tight brief
Illustration studio Fescher Neoilustração deconstruct the award-winning Fatal Attraction

Digital Art Master: Zoe
Learn how Jose Lázaro crafted his incredible sci-fi image Zoe

Issue 107 | July 2014
:: Back ::

One of the many things the artists in 3dcreative have taught us is the importance of following your passions.

As such, we are pleased to be featuring the work of two of our favorite character artists: Bryan Wynia and Justin Bintz. Our cover artist Bryan reflects on his exciting career history, while Justin shares the excitement of the early stages of his success.

On top of this, we have an array of practical tutorials with design and software tips and tricks for Maya, 3ds Max, ZBrush and more!

Keep on modeling, everyone!

 


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