What's in this month…
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Mastering striking cityscapes
Rob Watkins shares his brilliant environments and valuable artistic advice
Excel at ZBrush design
Henning Sanden and Morten Jæger share the news from their latest joint venture
Inventive traditional sculptures
Explore VFX enthusiast Nino del Pozo’s menagerie of creature creations
Versatile ZBrush creations
Take a peek inside Rasmus Warming’s excellent sketchbook of ZBrush creations
ZBrush sculpting for print
James W. Cain creates a ZBrush model fit for use on the Form 1+ 3D printer
Create a futuristic racing car
Discover how to model detailed vehicles in Maya with Rory Björkman
Vehicle modeling in 3ds Max
Andrew Finch shares his techniques for modeling a sci-fi car with 3ds Max
Sculpt bodybuilder anatomy
Improve your anatomical knowledge with expert sculptor Arash Beshkooh
Normal maps for Marmoset Toolbag 2
Andrew Finch guides us through the process of creating normal maps
Design fantastic mechs in 3D-Coat
Fuad Quaderi reveals the workflow behind his unusual sci-fi designs
Stylish modern interiors with 3ds Max
Learn how arch viz artist Alberth Costa da Silva creates his interior scenes
Digital Art Master: Space Waltz
Learn how Tomas Kral crafted his fantastic detailed image, Space Waltz
We’ve got an exciting mag in store for you this month! Issue 118 brings you an informative joint interview with Henning Sanden and Morten Jæger, and a thoughtful chat with veteran environment artist Rob Watkins – all full of worthwhile advice that you should check out!
We hope you enjoy this issue and join us again next month for more learning and inspiration!
Our tutorials cover modeling sleek futuristic cars in 3ds Max or Maya, and creating normal maps for machinery – or if you’re in the mood for something more organic, you can beef up your anatomy skills with a bodybuilder figure, or sculpt a stylized human bust in ZBrush.
How to use: click & drag the corners of the pages, use arrows or alternatively you can just click on them